So, another super-secret source. This one has book in hand and decided to share some goodness.
Have not had chance to format over everything, but below is what the secret agent says:
"Pred Fighter is as people have described but a skink CHARACTER within 6 inches can let you test to restrainAquatic as it wasSlann re-roll failed dangrous terrain tests [edit... random!] 4+ ward in built if you have 2 slann at the start of a magic phase they may swap a single spell with each otherSaurus cost same as were with predatory fighter cheaper command and spears for free
cold one riders are now 30 points. +4 pts for spears cheaper command.Temple guard as were - slanns can leave them and auto pass LOS if there If Slann is in unit unit gains fear stubborn and ITP
Dropped to 14 pts champ can take 25 pt item unit can take 50pt banner
Skink Priests can take heavens and beastsCan now channel m/missiles and direct damage spells Miscast effects slanns and skink takes a S3 hit
Troglodon ws3 s5 t5 w5 i2 a3 4+ save poisen terror PFOnce per game can roar : all units within 12 gain an extra attack on a 5,6 until end of that phaseSpit venom 18" S5 multi wound D3 quick to fire BS3
Stegadon as before upgrades unstoppable stampede gives devastating charge for +10 ptsSkinks the same but ld 5Javelins for free on skirmishersCan attack Kroxigor and stomp skrox nowchamos +1 ptall skinks gain 6+ scaly skinkrox up to S5If a swarm is in combat all friendly lizard units gain poison35 pts per base min unit 2 basesTerradons as before with 6+ scaly gone up to 35 pointsCan take firleech bolas 1 pt per model 6" S4 flaming Q to fireRipperdactyl Ridersmount has AP Frenzy Killing blowWS3 S4 T3 I 3after scouts have been deployed place a toad marker for each unit of rippers in an enemy unit all rippers against that unit gain d3+1 attacks instead of 1 for frenzyand re-roll all failed rolls to hit against unit
sharpened horns gives impact hits d3 wounds+ 20pts base cost of steg 215 points
Ancient as before base cost down to 230 points can take same upgrades as baby steg
Can have engine of the gods for +50 points
Engine allows you to pick a lore from the rulebook lors and ruduce cost of them by 1
stackable innate bound spell powel level 3 direct damage every enemy unit within 4d6 " suffers d6 S4 flaming hits.
Steg and all units within 6 have a 6+ ward
Salamander up to 80 points! Spout flames is as before but is now S4 slow to fire so no more -3 armour and no more auto panicRazordons down to 65 pts
Bastiladon 150 points WS3 S4 T5 W4 I1 A3 LD6ASL howdah crew cold blooded large target scaly skin 2+ terrorCounts as having no flank or rear for combat res purposesBefore rolling to hit nominate on attack as thunderous bludgeon this attack is worked out at S10 and receives +1 to hit against models in its rear arc
Arc of Sotek end of each friendly turn nominate a swarm unit within 6" of bastarddon with ark of sotek on a 4+ add one base cant take the unit beyond its starting size has a shooting attack with d6" range doing 2d6 S2 hitsCan upgrade to solar engine for freeAll units within 6" gain +1 I contains bound spellpower level 3 range 24 roll a d6 1 = d3 S3 hits 2-3 = D6 S4 hits 4-5 = 2d6 S5 hits 6 = 2 d6 s6 hits and -1 bs -1 ws until lizards next magic phaseall hits are flaming
Carnosaur can be taken by oldblood or scar vet +220 points they are same as before but upgrades are blood roar oppnent takes fear and terror on an additional d6 dicarding lowest result +25 points and swiftstride for +15 points
magic itemslizards use high magic with attribute contemplationsif playesr casts a spell from high magic he can forget that spell and generate a new spell from any of the other lores of magic in the rule bookdisciplines slann can take up to 4 or 150 points worth in addition to 100 points of magic itemsdisciplines are once per armyresevoir of energy 20 points at end of opponents magic phase may store an unused D/dice and attempt on a 2+ to get it in slanns next magic phasesoul of stone 25 points when rolling on miscast slann can choose to add or subtract one from the total instead of accepting original resultbecalming + 25 points slann re-rolls its first failed dispell attempt each magic phaseharmonic convergance 30 points rolls 2 additional dice when rolling to channelharrowing scrutiny + 30 points gains terrortrandecendant healing 30 points end of friendly magic phase roll a d6 for each lost wound every 6 rolled gain a wound backunfathomable prescence 30 pointsroll at start of each enemy magic phase slann dains MR (D3)wondering deliberations 30 points slann knows every sig spellfocus of mystery 35 points l loremaster highhigher state of conciousness 60 points ethereal + unstable cant join units
blade of realities magic weapon 100 points no armour or ward saves may be takenpiranah blade multi wounds d3 and armour pircing 50 pointssacred steg helm 40 points +1 armour +1 Toughness impact hits d3
skavenpelt banner (banner) 65 points all maodels in unit gain frenzy and hatred (skaven) special rules and all skaven units gain hatred against the bearerthe jaguar standard (standard) 50 points unit gains swiftstridecube of darkness (arcane) 30 points one use only on a 2+ use3 as scroll in either case roll a seperate dice for each rip spell in play on a 2+ they endplaque of dominion (arcane) 25 points bound power level 3 hex all enemy wizards within 18" gain stupiditycloak of feathers (enchanted) 35 points skink on foot only gains fly and MR1
horn of kygor (enchanted) 35 points one use only sound at start of movement phase all monsters, monstrous mounts mostrous beasts monstrous cav mounts cav mounts chariot beasts, and war beasts within 12 gain frenzy note this does not effect any rider just the mount
the egg of quango (enchanted) 30 points
one use start of any combat phase crack the egg roll a dice
1=enemy suffer d6 S3 hits
2-3 = enemy suffer d6 s4 hits
4-6 = enemy suffer 2d6 S5 hits"
Many thanks secret squirrel!