If I were the Games Workshop CEO…
Building on the interesting blog
over on KiwiHammer, twinned with ongoing discussions on forums, twitter and
‘news sites’ such as BoLS, and serendipitously combined with me having the rare luxury of half an hour or so to kill, I thought I would throw some words at a
page in relation to what I would do if appointed CEO of Games Workshop, and
maybe touching on a couple of points raised by others.
It is important to note, right
from the off, that a CEO has one job. To make money for their shareholders. That’s
it. Their job is not to be friendly, lovely or helpful to whatever segment of
the gaming populace you identify yourself with. Of course, if doing so will
lead to more money for shareholders, then great stuff.
I spend a considerable amount of
my day to day life speaking with successful CEOs of in the real world and they
always say the same obvious thing about starting off: it is important to look
at where you are, before working out where we want to be.
Counter to what a lot of what
has been said, GW is not in a terrible place. Yes, their profits have gone down
in the past couple of years. But in the context of a massive international
economic slowdown and the collapse due to bankruptcy of one of their main
alternative revenue streams the fact they are still making a profit is a Good
Thing.
Let’s have a brief rundown of
some of the key points that come up a lot when the company is discussed:
Biased Narrator.
Right from the off we have to
address something. The vast majority of people whose opinions we read on this
subject are the interweb-using tournament/competitive gamer.
The (seemingly accurate) accepted
wisdom is that tournament gamers are a *tiny* fraction of GW’s customer
base. And, counter to what a lot of these players will tell you, they, as a populace,
probably do not account for an overly significant percentage of sales.
This same section of customers
(computer-savy competitive players) are also, logically the most likely to be
‘disloyal’ to the brand – most likely to consider alternative models etc etc.
For every gamer who tells me they would spends hundreds of dollars on the game if
they tightened up their rules sets there is another going elsewhere with their
money, using at times hilariously bad counts-as, and buying flat-out fakes from
China.
The Wallet Factor.
Cost is the constant rallying
cry for the disenfranchised. And I get it. Everyone always wants the stuff they
like to be cheaper. The issue is the harkening back to some (mythical) long-gone
glory days were GW stuff was cheap and when new entrants could afford to get
involved without mummy & daddy chipping in. I have been in and out of the
hobby for 20 years now, and can tell you that there was *no way* I could
afford it in 1994. The numbers were different (inflation is a real thing after
all), but the real term costs are not *that* much different, and the stuff
now is of significantly better quality.
No hobby, taken to its maximum
potential, is cheap. As I have pointed this out on several threads recently there
is a limited amount of stuff £4/500 will buy you if you were looking at the
likes of a games console and some games (and that’s assuming you already have a
suitably TV to enjoy it on). Factor in the time taken to complete most games.
For a lot less than £400 I could buy and army, all the stuff needed to assemble
and paint it (if I wanted to) and have an army that, with a few occasional
additions will last for… ever? A decade at least (especially if you shopped at our sponsor's web site). Of course, if you choose some
horde army or want to constantly keep on the bleeding edge of the meta, the
costs could get serious. But that is your choice, and is also comparable with
“getting serious” in other hobbies.
The principle of supply and
demand sets costs after all – a company by definition will charge as much as
they think they can get for anything they sell. There is anecdotal evidence of
GW trying new things with the pricing on some kits (such as DE Cold One
Knights, to see if a low cost would drastically increase sales. It didn’t). All
companies do this. Flames of War will sell you a tank that could fit in a
Christmas cracker for over $20 after all (to pluck a random example out of the
air).
Yes, there are some issues with
pricing in the southern colonies, but that is a separate issue.
Listen up.
Another stick used to beat GW’s
still-leaving corpse (or so I am told), is the lack of communication and
community support on offer.
I am not entirely sure what this
means. If this refers to the likes of FAQs, then sure, though I am old and ugly
enough to remember when they were far rarer than they are now. If it refers to
pro-active community engagement, having forums/facebook pages was a marketing
disaster, so no wonder they stopped. The beautiful thing about the internet is
that it gives a voice to the individual disgruntled person. And these people
are, understandably, the most likely to kick off. This gives a bad impression
for new customers.
It also is something that
bothers me. If I spend my aforementioned £4/500 on Apple products, I expect
them to be of top quality and last for 3-5 years. I do not expect to be
mollycoddled, or for Apple to want me to be their best friend. GW customers, it
appears, want *more*. This is good, as it means the product they have
bought has made an emotional connection, but we are talking about a company
that is out there to make money after all. It confuses me.
I do think they could do better
in this area, but it is not a disaster that they don’t.
So, after that brief rundown of
the world-as-is, it seems that, broadly speaking, things are going relatively
well, so what would I do were I in the hot seat?
It is important to note that, in
the vast majority of instances, a CEO is not the hands on person. You set strategy,
direction and make sure you have the best people you can get to undertake your
vision. With that in mind, my ‘vision’ (other than generally, and legitimately, doing everything in "Boss Mode") would be along the lines of:
The Game.
GW is a model company. Always
has been, and it uses its brilliant IP to sell these. That is fine. It is a
great sandbox for you to do anything you want.
Unfortunately some people
struggle with this (yes, I am looking at the 40k players out there). An
inability to self-regulate = upset people = bad publicity = bad.
I mentioned earlier that
tournament gamers are not a big part of GW’s customer base, but they are still
*a* part. My solution is a simple one. Two releases, expansions really,
to be updated at specified, regular, intervals. What do I mean? 40k/WFB
Tournament Edition (one could arguably come up with a better name, I’m not
the creative guy in this scenario). From here you have a base to sponsor a
tournament circuit/interact with the independent scene that is running the
format, in the same way that X Wing has taken off.
The content? Probably
some sort of comp system (such as the 40k Highlander system), some new missions,
tightening of rules, etc. Whatever. I’m the CEO, not the creative guy. It would
not be all that much work to produce (especially if kept mostly electronic/direct
order). People could use it or not (as is already the case), but it would at
least provide a product for people to buy. Limited risk, potential reward
opportunity, good PR in any event.
Intellectual Property.
GW have managed to monetise the
40k universe IP very well. Getting the creative minds to continue to reshape
the Fantasy setting (as they are doing in End Times) into something unique
enough that it creates an interesting stand-alone IP would open up further
revenue streams from tie-ins, and allows for better protection of your IP.
Grimdark (and skulls) are GW’s thing. Own it.
On the back of this pursuing
further collaborations with computer games etc makes a lot of sense.
Secondary Game Systems.
I get why the classics were
dropped due to cost of continual support, the cost of giving them the support
they require was prohibitive. However, the “all in the box” limited edition
concept is perfect for a rerelease of Necromunda/ Mordheim/ Gorkamorka/ BloodBowl/
Warhammer Quest/ Battlefleet Gothic/ Epic/ Titan Legions/ Warmaster/ the-ship-one-that-for-some-reason-the-name-escapes-me Man O'War and
even Inquisitor. Not some risky new concept like Dreadfleet. Limited release of
the classic games out there, with some additional content. You can then
subcontract out support to either ForgeWorld, who can do limited batches as
required, or to a third party. Limited risk.
Army Releases.
I would actually back the system
that is being done in 40k (and now WFB to an extent). Release army books
rapidly to a point where most armies are relatively on a par. When you have a
new model you want to release for any given release, do so. Include the rules
in the box. No more waiting around for up to a decade or more because the
company is waiting for the time to release the new Bretonnian whatever. Just
release it. Rules in the box (and, of course, for a nominal fee online). This
makes logical sense as the fewer army books you have to print the better, and
allows the creative minds to focus on more interesting, excitement-inducing
things than an endless churn of army books/editions (which are also capital
intensive to produce).
Stores.
A controversial one this, as I
have heard very little good about the one man stores from the community. That
being said, the numbers make a lot of sense of them overall (or did, the last
time I looked into them). Conceptually therefore, they are fine. What I would
encourage, however, are large showpiece stores in particularly high potential
areas. Where these are, I have no idea, they would have to be well chosen. If
these could be run at only a slight loss then it would be worth it. You want
some stores to be the equivalent of DisneyLand for GW – mind blowing stuff that
inspires people to want to become even more immersed in the universe. The
problem generally is that to run a successful store you need to find someone
passionate about the hobby who is also good at running a business (not
impossible of course, but a challenge).
Media Interaction.
A concerted push to build
relations with a few key social media hubs makes all the sense in the world.
Sure, you make sure they are nice about you. Sure, you control the agenda when
sending out key people to be interviewed. Sure, you make sure what when
appearing on a show you try prevent other gaming companies being mentioned,
etc. That’s normal business practice, and would go a long way to changing the
perception that the company does not listen. Black Library authors, as
freelancers, do this all the time anyway. Mission critical? No. Cheap-to-free
to do though.
Sell Up.
Keep trying to sell the
business. It is an open secret GW have been looking at doing this for years. Of
course, it would have to be for the right valuation, and there are very few
companies that would look to buy it (other than Hasbro). Hopefully after next
year the Hobbit game can be safely retired from eating up the company efforts,
and the focus can be on capital-friendly efforts to increase sales (ie: things
that drive sales without needing to create new models, etc). This is a hard one
to enact, but makes a lot of sense for the business (I hear Hasbro has done
well with Wizards of the Coast after all). Sorting out the IP mess and the legal challenges from internet sharks like Chapterhouse and many others is key to getting a decent valuation on the company, and to making it look like an attractive proposition.
But first of all:
Remove all mentioned of Chaos Dwarfs
and Dark Angels from all GW publications.
The reasons are obvious.
This is a Day 1 priority.
Man O'War
ReplyDeleteI'd also suggest they start releasing digital editions for "Android" device users and not just the Apple/Ipad ones. A comparison of current market share between Apple and Android devices illustrates why. Personally I find it quite irritating and inconvenient that digital products are cr-apple only.
ReplyDeletePricing "Downunder" is a major issue that needs addressing - New Zealand/Australian prices are ridiculous by comparison to the US/UK. The recent End Times releases are prime examples of this. There are other companies (Battlefront springs to mind immediately) who manage this far far better and without too much difficulty it would seem.
My understanding is that most products come out on Android eventually (and some straight away?).
DeleteWithout knowing the technical issues involved I would understand why Apple would make sense initially, as it is easier to protect content. I am sure, just as Nagash is coming out in softback, they will be available on android sooner rather than later.
- Fully appreciating the wait sucks.
The Downunder situation is a tricky one.
And by tricky, I mean badly done. Maybe their pricing team only visited a mining boomtown to get a sense of prices?
Nice one, got me thinking! Not that anyone cares, but here's the 5 things that I'd do :
ReplyDelete1) Reinstate marketing intelligence. It's not even a secret that Kirby didn't like it, but revenue not going up over the years get's me worried and I'm the boss now. I care about focus groups just as little as Kirby did, but i DO want to have some idea of what my customers want, like and dislike. Is 80% using my models to play games or 20%? If it's 80%, then why do would they choose other games over mine? Rules too difficult? Simplify them, or introduce Warhammer Light with the same minis but a much simpler rules set. Stuff like that
2) Remove entry barriers:
a) make the rules free Really, every game on the planet has it's rules online and while your average board game consists of a board and some pieces of plastic and cards that are sold for 40 quid people buy them anyway instead of printing them out. All the Warhammer books ARE available online for people who want them for free anyway, this is 2014. Yet people still buy the army books, and they will keep buying them once they're hooked. People just like having stuff, and not only on their iPads. So get those PDFs rolling, get new customers in, and see them buy anyway in a few months time.
b) make discount battalion boxes with just core. And I really mean discount, not your 5%, but 40-50%. Margins on this product are stellar - I want to attract customers and I want people to start new armies. If they don't follow up after the first purchase, nothing's lost.
3) Squat stuff. Really, GW are doing a Lego on themselves by keeping their stuff usable for a lifetime. It stops my existing customers from buying new stuff.It creates a secondary market that eats my revenue.I don't mean squatting armies... I'd keep all of them and the core intact forever, the vanilla Orcs & Goblins and stuff like that.. but regularly squat Rare units and some uncommon ones too. Get rid of the Hellcannon (it's manned by Chaos Dwarfs anyway!) and replace it with a new hot toy.Will people cry? Sure they will, but Hasbro invalidates half of your Magic collection every year and they get away with it. They will cry, but they will also buy! This hobby is -despite all crying- dirt cheap for most of us. People ride horses for a hobby and spend almost as much on that in a month as many a gamer in a lifetime.
4) Turn uninvolved customers into involved customers: add frequent hobby articles on the website explaining all kind of cool conversions which foster cross-selling between armies. Explain how to make terrain (explain that it takes 6 hours, a bottle of Citadel PVA, 6 pots of paint, a citadel basing kit and provide a link to the GW hills and forest in related products). Get battle reports up, and tactics articles. Involve the community, all this can be done by gamers, for gamers with just a single editor taking care of style and company-friendliness.Tons of people would love to show off on GWs main site, and turn guys who don't visit warhammer forums, blogs and don't hop to the store to get a White dwarf into involved gamer who spend more.
5) Look for the next LotR. As I understand it made them a fortune. There's no need for people to play games with my miniatures, or to be in my product line for 20 years. I'll be happy to take the cash and move on.
All of this after removing Chaos dwarfs of course... first things first!
Well said!
DeleteHello, First of all, Great article! Good Job.
ReplyDeleteSecond:
"Another stick used to beat GW’s still-leaving corpse (or so I am told), is the lack of communication and community support on offer. "
As I understand this, People think that HE doesn't do much play-testing. Thus we end up with overpowered monsters that shatter the already fragile balance of the game (games). FW has made some rule adjustments in the past, nerfing the power scroll for example, or changing the point cost of an item in the Tomb Kings Army Book. People would like to see more of this, they would like to post thing like"Flying Nurgle DP is too strong, or the purple sun of xerus is way to powerfull" and would like feedback. You know like PP or Blizzard do.
Best regards,
Loved your blog page!!!The stuff that you have remarked up here is superbly wonderful and I vigorously thank you for the same...Mark and Paula Hurd
ReplyDeleteThanks great blogg post
ReplyDelete