Warpath of the Raffspawning - Battle Reports
SCGT 2013 - Part 2: Game 1 - Rob (Skaven)
Seer (who had forgotten how to use 13th) on Bell+ Stormvermin + BSB + Assassin. All the points
Priest on Furnace + Plague Monks (Plague Banner). Plaguey
Engineer (with Doom Rocket, of course) bossing around one of the slave units
Clanrats - wishing they were slaves
2 x Slaves
2 x rat swarms
WL Cannon
Abomination - no spikes! (Dammit! Where are my VC when I need them?!)
Due to the two unbreakable units, and having to use a
clanrat unit over slaves due to comp this was a relatively small Skavenfilth
(pretty sure that’s the official name of the army?) army. I baneheaded (is it a
verb? Who knows - the frog really didn’t like the old rat on the bell, in any
case) the Grey Seer in case I managed to kill his bell from under him during
the game and rid him of his 2+ ward vs magic.
For not the last time at this event, Tetto’eko’s
redeployment shenanigans shaped the game. The Saurus bunker made a big show of
deploying, along with the skirmishing units, on the far left flank. Rob
countered this by deploying his entire army directly across from them with the
aim of burying lizards in a tide of rodents and scaffolding. The Abom hugged my
far left table edge.
The chameleons emerged from the hillside next to the clanrats in a menacing way (the effect somewhat lost by their camouflage, and the general fact no one was looking anyway).
Tetto'eko giggled, threw his ancient runic cube of power and noticed he was allowed to redeploy 3 units. Almost the entirety of my army teleported itself to my right flank (followed by the vanguarding terradons and running skirmishers)... Apart from the lonely razordon... because no one loves her anyway.
Things did not kick off well - Tetto’eko looked towards the
heavens and commenced summoning a mighty comet to smash apart the Plague of
Lustria, the rather lovely looking Skavenfilth. Unfortunately he got
distracted, summoning a pebble that eventually hit a slave in the face, and
decided that exploring the inner secrets of a dimensional cascade was actually
what the cosmic prophecies were asking for.
Ruby the Razordon, feeling very much unloved for not
being redeployed with everyone else (not for the last time) launched herself at
the engineer in the left hand slave unit (guessing, correctly, that me may have
a big ol’ rockit-o-doom up his sleeve) - ripping his head off before
eventually, several turns later, being buried in a mass of slaves. Ol'Bobby the
Old Blood and his Scar Vet underling spent some time stomping on rat swarms -
appreciating, as hurtful as it may be to say it, that a bunch of rats rustled
up from the underground are a considerable combat threat to the disciplined
ranks of Skink Cohorts that made up the majority of the mighty Raffspawning.
In the heart of the battle things kicked off when a storm
of poison darts, javelins and fire rained down on the clanrats, panicking the
unit and forcing them to flee across the face of the Skaven battleline, ready
to cause a traffic jam (when ended up slowing the furnace down for about 2
turns).
There may have been much rejoicing in the temple city
when it was divined that the rats were not capable of summoning the fell magic
of the Dreaded 13th to this battle.... But turn one Rob was kind enough to show
exactly what Plague does to a skink army - decimating 4 units in a turn.
As the last of the skinks withered, the mighty Slann
Priest Rhumba, Guardian of the Altar of Death, sought inspiration from a place
in the far future and far far away, swivelled his eyes and ordered all
firepower to be concentrated on the noisy scaffolding (some nuances may, it is
true, have been lost in the delivery and translation). Initially stymied by the
howling storm emanating from the stormvermin's banner the skink units waited
for the wind to die down before unleashing a wall of poison at the obnoxious
noisy...thing, killing the Seer and the construction below him it in an orgy of
poison.
Seizing the momentum shift, the chameleons and cohorts
proceeded to pick on unit after unit, whilst the arthritic (#foreshadowing)
Ol'Bobby the Old Blood hit unit after unit of slaves - scattering them to the 4
winds now that their owner was dead. As the battle neared its end, he boldly
placed himself between the Slann and the smelly, pox-riddled plague monks and
their furnace, determined to sell his life in the hope of holding it up for
long enough for victory to be claimed on the battlefield.
Slann Mage Priest Rhumba, earthly embodiment of the dark magiks
of Death, chose this moment to get over his self-satisfaction at mangling a
quote from a futuristic chameleon, and unleashed a mighty vortex of death
through the furnace - sucking the scaffolding into the empty depths of
nothingness. Ol'Bobby, deprived of his glorious, probably slow motion, death,
took this as his cue to beat the everlasting pulp out of firstly the plague
priest and then the monks around him, running them into the ground (not sure
what the logistics of one person (?) on a bi-pedal lizard running down over 20
fleeing rats, but still).
As the smoke cleared, the chameleons, believing their
self-proclaimed "spec-ops" label, tried to take down the last rat
creature - the mighty Abomination (who had spent the entire time taking its
sweet time to get into the action). They managed to make it very angry -
leaving it on one wound... at which point it killed both units in an orgy of
destruction...
In the end a very comfortable 20-0 win - definitely not
something to be expected in the Skavenfilth matchup... will take that!
What next for the ever-vigilant yellow-belied guardians
of the Raffspawning?
Raffspawing? Really?! I think writing makes me lightheaded….
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