1: Initial thoughts - The High Elves
Thought would put pen to paper on my very initial thoughts on the new High Elf book after having it for a few days.
Not enough? Oh. OK.
The book is gorgeous. Easy the best of the background sections of the new books – outlining the reign of each Phoenix Kings up to the present day. Gorgeous detail. Worth reading and re-reading.
Because this is The Internet and in The Internet no one cares about anything but rules… Well, the rules are actually pretty interesting. It appears (on first glance) that it is similar to the VC book (less blood and more skirts though) – not too many outstanding options, lots of things that could work well together. Nothing seems “broken”.
They have vastly increased the number and types of characters available – High Elves are clearly designed to be a race utilising a lot of Heroes (who are now significantly cheaper). New additions to the cause include the: Loremaster of Hoeth (lord level wizard with all the signature spells from the BRB and fighting ability of Swordmaster Champion), the Anointed (lord level phoenix guard really), Handmaiden of the Everqueen and Lothern Sea Helm. Most of these add something to the units the join, which is a nice, if often not massive, bonus. On the special character front the Everqueen returns (and is interesting to say the least), as does Eltharion and his HARDCORE griffon, Alith Anar, White Lion Boy, Phoenix Guard Boy and, of course, Tyrion (who is now awesome) and Teclis (who took probably the single most monumental nerf in the history of warhammer!).
Will take months for the “best” combo of character to be worked out of course – initial thought: Lvl4 with Book of Hoeth (now not broken, just good), Loremaster and BSB with Reaver Bow and Potion of Strength.
Most things generally got cheaper. Which is good. White Lions and Swordmasters no longer ignore their great weapons for ASF – this is HUGE. Now the army really struggles for reliable high strength combat punch. It still has it, but the lack of ASF, and the rerolls they gave, makes a massive difference.
New units include the Sky Cutter Chariots – flying Tyranoc chariots really, not sure what I think of these really. The Phoenixes are interesting – the ice one especially has some fantastic synergy with the army. Silver Helms and Reavers move to core – fast cav in core is all sorts of good. Tyranoc chariots now in units of up to 3. RBTs massively reduced in points, and the Sisters of Averlon are an interesting new unit that are either great or terrible… not sure.
Weak link continues to look like Spears and Seaguard
Well… things really have changed!
No longer do HE have any unique way of adding power dice to their pool. High Magic is a nice lore – think that there could be some game winning moves pulled off with Walk Between Worlds, and the signature spells are decent. The rest of the lore is… underwhelming really. Will see what in game experience does to that perception.
So, overall – you get more stuff (they are still expensive though!), can pull off things like all mounted armies or go crazy with characters. I think the army will work best as a mixed arms force – I envisage using them with a plan of punishing armies at range, then rapidly counter punching the weakened opponents… A lot depends on magic though – they need the right lores and favourable winds to really hurt opponents in the new heavy armour meta.
Lovely, well rounded, seemingly balanced book – nothing so far that comes close to screaming “broken”, which is good for all concerned!
Initial gut feel army list to follow shortly.