Friday, 3 May 2013

Oxyotl Report

2: Initial Gut-feel 2400 point High Elf list:

Lvl4 Archmage (High Magic) – Book of Hoeth, Ironcurse Icon, Talisman of Protection
Loremaster of Hoeth – Talisman of Preservation
BSB – Dragon Armour, Reaver Bow, Potion of Strength 
Noble – Dragon Armour, Barded Elven Steed, Shield, Star Lance

15 Archers – musician
15 Archer – musician
14 Silver Helms – full command, shields
5 Ellyrion Reavers – bows and spears

20 White Lions – full command, Banner of World Dragon

Repeater Bolt Thrower
Repeater Bolt Thrower
Repeater Bolt Thrower
Repeater Bolt Thrower
Great Eagle
Great Eagle

Idea here is a simple engage at range, pin and counter-punch.

4 repeater bolt throwers coming in at under 300pts can keep up a punishing rate of fire – these would target MCs and Daemon Princes – things the army can not deal with up close. Archers keep up a steady rate of fire to clear chaff/light units.

The BSB has 3 S5 shots per turn to add to the mix (going up to S8 with the potion of Strength, and benefiting from Wildform too if need).

Magic-wise the idea is that the Lvl4 on High, with +5 to cast and rerolling one dice per cast, should get a number of the (very cheap) High magic spells off per turn – this improves his (and the bsb’s) ward save to a 5+ after the first spell, improving further if more spells are cast. The Loremaster will sit in the White Lions, benefitting from their stubborn as needed, and using the 8 spells he has access to as the situation demands. He also handily carries the dispel scroll.

The general plan is, after a few turns of engaging at range, to use Walk Between Worlds to transport the White Lions 20” into a threatening position, forcing the opponent to turn its battleline, and ideally expose a flank. The units is all but immune to magic, and has decent armour vs shooting (and of course is stubborn) so should be able to hold out for a while. The Silver Helms job is to engage the flank of a unit pinned in place by the lions (M9 swiftstride gives quite the reach), the noble with the star lance helping to deal with 1+ armour units on the charge cheaply.

Eagles do what eagles do.

Still have circa 70pts to play around with in that list(more if drop the reavers)  – could spend it on magic, beefing up White Lions or a number of other ways. 
Don’t think it’s the most optimal list at all – it lacks combat punch (though I think that is generally the case with High Elves now) but has some options, and gives a bit of a taste of some of the options in the book to kick off with – will try it out this weekend.

Plenty of easy changes to the list – could take a Pheonix (probably the frost one, but both have potential) over the Loremaster (and playing around with the rare section), want to try out an ASF Griffon – and most of the special characters are quite interesting. The most obvious change is magic lore though – the right lore could make a real difference.

Will report back after a few games.

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