I thought I would do piece on
what I have been up to over the last couple of months, and my current thinking
in relation to the current ETC comp pack.
Where to start…
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Skaven? xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[the rest of the article was redacted, probably on the orders of England Coach
and Chief Enforcer Mr Harris]
Well, this clearly isn’t going to
work…
Instead, I may as well put a
recent idle thought onto the page. I therefore present:
No More Heroes Anymore
No, not a piece on the hot topic
subject of End Times characters (saving that for another time). No, as I said,
an idle thought that occurred to me.
When 8th first came
out one of the things that immediately struck me was that the power of Characters
was, by and large, underwhelming. Of course, this was in a bygone age. Mass steadfast
units (and Mindrazor!) meant that the damage output of characters just wasn’t all
that (with some obvious exceptions, such as the Pendent Dreadlord). It was not
a perfect time (a bit too much of the classic 3 block armies were in evidence)
but the character point stands).
Things have changed now, and I would
go as far as to say that most army books utilise characters as their primary weapon
of choice. This, obviously, is exacerbated by the new 75% character allowances
in the current Warhammer game.
Now, I should take a step back
before continuing.
I love characters. Not only did I
have great fun in the heyday of hero hammer (though admittedly my opponents
probably didn’t like my 10 Attack ASF-ignoring-armour-saves-every-wound-killing-a-model
with a 0+ armour save who nullified the magic weapons of any models in contact
and who sat next to a buddy who made him immune to magic quite as much as I did….
Still, good times). I love the cinematic aspect to it. In epic fantasy of all
sorts, the coolest things to me are the epic (small c) characters doing their
thing (obviously there are limits – Legolas is just annoying in the Lord of the
Rings/Hobbit films). This is the primary reason that I ALWAYS have a Vampire Lord
in my VC lists (I watched Blade at an impressionable age), and the mysteriously
alien majesty of the Slann is not something I want to rock without when using my
lizards.
All that aside, I have to look at
the reality of the game we currently live and breathe. With the epochal
releases of the Warriors of Chaos book and the rise of the Elven Scourge upon
our table tops MSU has swiftly become the norm – most of the time the only
exception being similarly pervasively annoying, the Deathstar (though,
nowadays, of the increasingly magical sort).
MSU as a concept is cool. It,
theoretically, takes a lot more skill to win using this modus operandus than
with a combat brick thrown at your opponent’s tender nether regions. The
reality of course, as anyone who has faced the Dark Elf book can attest, is
that it doesn’t need *that* much skill, but I digress. The epitome of the
modern MSU is in many ways mobile characters (best epitomised by those Dark Elves,
but often seen in Warrior lists). This has, in the ever humble opinion of the
author, become dull.
The other side of the coin is not
much better. Nothing embodies this better than the High Elves and their magical
Deathstars (the most amusing and extreme example being Hristo’s Masters winning
list, but more commonly seen in the shape of White Lions). This is exacerbated
by the power boost provided by that most stupid of any item ever designed, the
Banner of the World Dragon (a crutch so severe that when effectively made to
play without it you will hear experienced High Elf generals claim their army is
utterly unplayable).
Do I blame anyone? No actually.
Warhammer, as in all warfare (to make us all seem all manly and warrior-like)
is an arms race. This term is often used to describe a bad thing, but it keeps
things fresh and (ideally) helps the meta never settle too much. As in history,
advancements in weapons lead to advancements in armour (and vice versa). Some
armies have superpower Characters flying around solo (with a little effort the
reader will be able to remember the terror incarnate that was the Daemon Prince
at the height of his popularity). If you don’t have characters or units that
can (and are mobile enough to be able to) take them out you generally have to
revert to magic and/or shooting to stand a chance. To get the most out of the
magic you, ideally, need multiple wizards (a solo wizard will often only have
one ‘must’ stop spell, making it far too unreliable a counter to a combat
threat). We then develop ways to keep these boys safe (such as in a White Lion carrying
their Banner from an entirely different place in Ulthuan). Some of these
bunkers are even good in combat. Some armies (Elves mostly) can even ignore the
primary weakness normally associated with bunkers and have ultra mobile units
that often also pack a punch, making the best of both worlds, but that is a separate
issue.
The most seen comp on these
shores (allowing Look Out Sirs against the “insta kill” spells) also obviously
encourages the use of bunker tactics (if tactics is the right word). Not saying
no Look Out Sir’s is the solution, it too often leads to too much of ‘he who
shoots first’ (it was Han Solo, despite what some of the younger readers may
think) wins. I think one Look Out Sir is probably the best number, but that’s a
separate issue entirely and based on idle speculation and theory.
This all leads to a lot of the games
you will see if you wander the halls of a large tournament should you have the
time to kill (this most often arises if you have the misfortune of having drawn
Dwarfs in that round). One army, often mobile and scary, will work to kill all
the points their opponent has that are not safely entombed within a unit they
cannot safely touch. Across the table the player will be looking to conserve
these points, using them to buy time to magic & shoot those rapid threats,
or, more rarely, to force a decisive close combat engagement.
This, I am afraid to say, becomes
tiresome, and the vagaries of dice swings are highlighted (in one game the WoC
BSB with 3++-rerolling-1s will pass all their saves, in another he will roll a
2 and get taken off).
All this has made me wish for
something different. As with most idle wishes harkening back to a bygone age,
the time it harkens to never *really* existed, but that is largely beside the
point. As with battlefield chivalry and Arthurian honour, the concept does not have
to be real to be appealing.
This is all a somewhat rambling
way of wondering: Would a system that seriously clamped down on characters
could lead to more interesting games?
The idea:
Each army is limited to one lord and one hero.
Armies that were seen to need the
help/don’t have very powerful combat characters could be allowed:
One Lord, one Hero and one Wizard.
Conversely if some characters are
seen as too powerful they could result in an army only being allowed one
character if they are chosen (extreme, I know, but the option is there, and
could see and argument for Daemon Princes, Vampire Lords, Slann and the like to
be under consideration for this). Character seen as being truly bad could, of
course, be excluded from the pool.
As an aside I would also quite
like it if they were limited to just their army book magic items, but this may
be taking things too far for now, so let’s park it.
I (as ever) have not given it
masses of careful consideration, but my gut feel is that this could lead to far
more fun. Sure, not all armies would be on an equal footing (though seriously,
when are they ever?), and some choices would simply never be used without
specific allowances, and on the other hand some armies could end up being
simply too powerful, but we thankfully live in a comping universe (at least on
these fair isles, and our European neighbours are massive fans of the concept),
and they could be further limited on a case by case basis.
The results? From the off this
would mean no more:
- Dark Elf Peg spam (the power level is arguable, the annoyance value is not)
- Abuse of the Monstrous Cavalry character rules
- Light Councils
- Multiple lvl4s
- Abuse of the new character allowance %
- Scar Vet spam
- Paladin Spam
- Annoying 15 point magic item slots (also known as Skaven Engineers).
- Bunkers
- Deathstars
It would also probably (gut feel
again) lead to:
- Fewer cannons (we all know they are effectively (and understandably) used as sniper rifles
- Less Death magic
- Less auto-win magic – no more hitting a unit with 5 characters with dwellers and killing 4, leaving with an all but unassailable lead
- Armies with more ‘stuff’. Instead of armies being on average 40-50% characters, most armies would all of a sudden have a lot more points to spend on stuff.
- Funky things… who knows, with more points to spend, and with likely less death magic or cannons about, maybe some of the things we have never seen out there would get an outing (it randomly occurs to me I have never seen a Scourgerunner Chariot on the table).
I don’t know… I know it’s not
perfect (what, after all, is?), and I know no big event in the UK would dare try
something quite as drastic as this (and I am all in favour of variety in comp
packs), but I can’t help thinking it would lead to more games that weren’t won
or lost on a single character failing a ward safe/successfully hiding from
cannon balls etc.
I may, for no other reason than
to fill up my utterly non-existent free time, see what types of lists I think
we would/could see if this was a reality. Who knows, maybe the concept could
even work for some armies under traditional comp packs.
It should be said that I do not,
of course, practice what I preach. My standard Lizardmen list has as close to
50% in characters as possible, and my Vampires are rarely character light
(though my favourite list I have used in a long time consisted of Manfred, a
lvl1 necromancer and no other characters). I also struggle to go to battle with
only one wizard. But I am a product of the competitive scene I inhabit, just
because I do it does not mean I approve.
The concept that variety is the
spice of life is very true of Warhammer (more so, in fact than in a lot of
other aspects of existence). In the UK almost all comp packs lead to roughly
the same armies everywhere, be it SCGT Comp, Swedish Comp, Tally Comp, ETC
Comp, etc – the same concepts made to work as best as possible under the
slightly different parameters each system allows. I think something completely
different could be very interesting, and a fresh of breath air.
So, a random rambling assortment
of probably ill-conceived ideas hot on the heels of Jake’s brilliantly
thoughtful tournament report, but what the hell were you expecting?! :)
Until next time
Raf
Nice concept. Not having deathstars/character buses etc is one of my favorite parts of Kings of War as it makes things all about the troops as it should be in a mass battle game.
ReplyDeleteDave