I
found myself idly musing something whilst finding myself in one of those
deliciously precious moments when I had literally nothing better to do (namely,
whilst trying not to inhale the armpit of the commuter next to me on the
Northern Line).
Whilst
I may have never made a secret of my view on this point, I have probably never
expressed it fully. When considering players of that (relative) cultural
colossus, Warhammer Fantasy Battles, and the things that were written and said immediately
following it’s cancelation, (inarguably the most despair-inducing event since
Fox killed Firefly) one thing keeps coming back to me:
Not
only do I not understand people who neither have respect for, or are prepared
to give the benefit of the doubt to, Games Workshop - I find their stance somehow
insulting and it undeniably makes me respect them a lot less.
A
reasoned viewpoint? Probably not, but the beauty of the human condition (as
opposed to that of, say, a giraffe whose every act (if perhaps not its
appearance) makes sense) is that we are fundamentally nuts. Heck, I am told some
people actually like beetroot, have nonsensical political views, engage in
physical violence somehow connected to the sporting team they support or actually
enjoy the recent movies of Adam Sandler (OK, I made that last one up, no likes
those). This madness is part of the never-ending fun that will probably
culminate in the end of the world – what a ride!
My
particular branch of madness is a deliberately old fashioned approach to a
number of things – predominately those related to manners and associated human
actions. I actively despise the immediacy of the modern consumer culture and
the short-termism best illustrated by the 24 hour news cycle and its
implications. I also don’t think easier (or cheaper) is always better, nor do I
demand perfection in a product, often liking something specifically because
there is something wrong with it.
Flat
out Old Skool right? (Though you’ll note, being august readers of this rambling
discourse that I spelt ‘School’ with a ‘k’, and am therefore edgy and down with
the kids).
Why have I lead the dear reader behind the curtain to the machinations of my own particular brand of madness?
I
have tried before to articulate why I was always going to give Age of Sigmar a
chance, and this is fundamentally why (or as much why (or fundamentalism) as I
can come up with in the morning waiting for my coffee).
As
with all my thoughts on the various games in this series my views and
impressions will be coming from an incomplete data set, and probably never more
so than in this particular case.
Once
the excitement of initial the leaks died out, the Great Schism of 2015 had
finished destroying international friendships based on initial impressions of a
set of guidelines on how to best use plastic toys and the game *finally* came
out it was time to explore and reflect upon what my initial impressions of the
game actually were.
There
is something I only fully appreciated for the first time when I embarked on
this self-imposed odyssey – there are different ways of releasing a new game. I
should clarify, as this is self-evidently apparent at face value. My point is
that the different approaches to releasing a game can have a fundamental impact
of my appreciation and enjoyment of them on a visceral level. This gut feel
will be tempered with the real world business filter I like to apply to such
things, but it is no less real for that.
What
am I actually talking about? Namely, how armies are presented and sold (and
fluff implications there within).
My
view on this topic has actually changed considerably upon contact with the real
world (I know, this lack of steel in my poorly conceived convictions makes me
terrible at Winning The Internet). In theory I liked the idea that you could be
given a small nucleus of information on a faction and the rules for their “core”
units in one place and then new units could keep coming out with rules in the
box/future publications. This allows for better “living” games after all.
It
shocked me to discover (SPOILER for my views on Malifaux and X-Wing) that I *HATE*
this with a passion.
It
is easy to say that, but really, it’s a red-filtered, enunciation-altering,
fist-quivering inducement to anger that descends upon me when I pause to
consider it. Either that or my triple espresso has finally kicked in.
As
with most things that I hate, I do *get* it. It’s cheaper for the manufacturer,
it means the cost of the entry products can be cheaper, it is easier for lil’
Timmy to get involved, it gives the company in question full flexibility on
direction and makes it easier to protect their intellectual property.
It
does lead me to the first of my two main problems with Age of Sigmar though.
Disclaimer (I’ll wedge this in here because why the hell not): I am
pretty much ignoring the release of the PDFs with the rules allowing for
backwards compatibility that GW very kindly released the week before release
(directly leading to the Great Schism of 2015). Those were cool and all, and
allowed us to play straight away, but have little correlation to the future
shape of the game.
Problem
One: (Fluff/Package/Cost related)
The
hardback rulebook for Warhammer Fantasy Battles was a brilliant resource. Sure,
in this modern age paying however much for just a book becomes a harder and
harder sell, but the truth remains. Sure, the rules were there, but the really
cool thing about it was the background on all the races.
This
section worked to give you a feel for each of the armies you could one day play
in the game. An idea of their driving aims, their narrative drivers. There were
hooks here and you could love the idea, long before you worked out whether or
not they played accordingly or if you liked the models.
This
is obviously easier when updating editions of an existing game than when
releasing a whole new one, but it remains annoying.
Armed
with the box game and the first hard back book they released I start to get a
picture for the new world they have thrown us into. And I absolutely love
aspects of it. I love the way they have split the Ages, I like the cameos of
some of the known and loved characters from eons past. I’m all about having
gods directly interacting in the world of mortals. I enjoy that they are
telling the story in a building narrative. I’m excited with the flipping of the
normal conventions, introducing us to this setting as Sigmar launches his
long-awaited counterattack upon the forces of Chaos.
All
very cool.
The
lack of information the other races infuriates me. Narratively this is all
dealt with well enough – it is simply not known what has happened to the Aelfs
for example. This would be fine, but it completely hampers forward-looking
enthusiasm. If you don’t fall in love with the Stormcast Eternals or the forces
of the Blood God (both rather one dimensional armies after all) what have you
got to grasp onto? Not much unfortunately.
GW
have since released some further materials (and tie-in novels), of which I hear
good things, but their existence does not invalidate my annoyance on this
point. Even if I were to take a two year break and come back when, one assumes,
there was a lot more information out and about for the various races, how many resources
would I have to buy to get a basic understanding of the players in this
universe?
Problem
Two: (Game related)
The
elephant in the room, as Krylov would have noted, is a big one. It is probably
the major cause of the Great Schism of 2015 (well, that and rectangles.
Seriously, it turns out people love rectangles, who knew?). I refer, of course,
to the lack of an army selection mechanic within the game.
I’m
not going to go on about this – it’s just too obvious to bother with.
I
fully understand the initial view from GW on this topic – players are forever
changing the army selection criteria they create/communities will be better at
devising one for their own needs/it has an impact on people playing cool scenario
games/freedom is good/USA! USA! USA!/ahem…
These
are all real and true (USA definitely is, I used to live there and everything).
The conclusion drawn, however, is asinine.
As
has been covered, the people that really suffer as a result are the casual pick
up gamers, the new blood they are working to bring on board. It’s so
infuriating it makes you want to scream.
Of
course, personally it is less of an issue. It is a self-evident truth that a
community of some amount of critical mass will always be better than any
company at keeping points (or points equivalent) balanced. In every game there
are units that not seen because other options are better for their cost. Sometimes,
as with X Wing, the manufacturers try and retcon in something to make older
stuff better, but the very fact this was needed proves a lack of balance.
A
framework or high level overview of what a game should look like is quite
simply something that is needed.
This
is a big black mark on the game’s report card.
These
two (major) issues aside, there is, it turns out, a hell of a lot to commend GW
on in relation to this game.
Fluff
It
is probably not surprising that the fluff is turning out to be good, I would
argue background materials are what GW is best at in comparison to its peer
group. I like the vaguely Asgardian feel to it, and the mysteries being
unveiled as the story progresses. Sure, plenty of it is pretty out there, but
when you compare it with the general tropes of the genre (and the Old World
that preceded it) it is a welcome shift away from the “here is a continent
split into x parts, the various nations are at war/neutral/in uneasy
alliance with each other” that is the Tolkenian-inspired norm.
My
issues with how it is being presented aside, I am actually quite impressed. Tasked
with creating a new world to that was unique (and protectable), I am not sure
they could have done anything cooler.
Game
The
mechanics of this game are (obviously) very different to its predecessor.
Thankfully a comparison is not our mission here today – I started on an article
on that and could never quite finish it. That said – the fact that a) I
struggled to come to a conclusion, and b) that I liked 8th a lot
(though in all honesty I was bored with it by the end) will allow the sharp
minded sleuth the ammunition to make an educated guess as to my thoughts.
Putting
aside the aforementioned army composition problem (which, as I mentioned, is
not *that* much of a problem for a scene – heck the whole of 9th Age
is community written, army composition is incredibly simple in comparison) I
think that, in many ways AoS is more fun than 8th edition, and the
rules application on the table top quite often felt more natural as well.
The
flow of the game is good, and things like the infamous “double turn” threat
adds to the cost benefit analysis at the heart of any good game.
Crucially
for me, the limitations imposed by the (much beloved) rectangles we have been
used to playing with are no longer a thing. I understand that movement skill
was a big thing in 8th edition, but the idea you could not attack someone
because they are standing four feet to the left of you and your regimental
comrades is, obviously, so ridiculous that it takes you out of the game.
I’ve
touched in other places the things I have enjoyed about the mechanics of the
game, so I will leave it there. For me, it seems like a very solid ruleset.
An
aside: there is a particular (and in my opinion peculiar) mindset that holds
that tweaks to a game are, to put it one way, a big deal. For me, something
along the lines of “let’s measure from bases” is, as they would say in the film
business, dealt with in a line of dialogue. No big deal.
That
all said, you can’t give this game full marks in this category yet. The lack of
variety of armies (and to an extent company-let army criteria) means that you don’t
get that delicious day dreaming about how you can possibly get your perfect combo
of 634points of characters into your 600point allowance, or sweat over how to
make your “core tax” as effective as possible.
This
is, of course, a by-product of the newness of the game, but it is real
nonetheless.
Visual
I
think this is the strongest category for Age of Sigmar. Not only are the models
that GW produces simply aesthetically and technically brilliant, the game, in
my opinion, looks great on the table.
I
can’t remember who it was who said it about AoS, but I agree that the game
feels like a 1:1 representation of a battle, unlike games using our (beloved)
rectangles. If we look at WFB as an example, 5 or 10 models ranked up shoulder
to shoulder makes no ‘real’ sense. Regimented close formations only make any
sense with a degree of mass (it being, after all, the whole bloody point).
Kings of War, to a large extent, could be played with blocks of wood for unit
representation, in the style of military history maps (note: this is in no way
a criticism, I quite like that). There is something about they look of AoS on
the table, the way models interact with the terrain and the level of carnage therein
somehow looks and feels right.
Cost
Well,
it’s hard to say until more stuff comes out. There are some things to consider
though:
The starter set is incredibly good
value
Assuming a lot of things will remain
backwards compatible will save a lot of time
The follow on models do seem pricy
The
piecemeal releasing of the fluff definitely ramps us the cost, and I have
pointed out my issue with it
In
short though, this game is too young (release wise), for me to be comfortable
about making proclamations on this subject. Hopefully by the time I wrap up
this series there will be more clarity here and I can revisit the point.
Package
I’ve
highlighted my significant issues with how the game is bundled for sale. It almost
goes without saying that what have available for purchase is stunningly
beautiful and, from what I have seen so far, absolutely industry-leading in
design and quality. There are elements to micro-transaction-itis I hate, but
that is the modern way.
So
yeah, what there is stunning, but am not a fan of how it’s been sold.
Fun
So.
I’ve loved the games I have played, and enjoyed the ones I have watched. That
being said, I have obviously not played/observed a mathematically significant
number of games.
It
occurred to me when discussing this with someone that if you took notes of my
last 50 games of WFB 8th edition I would be surprised if more than 5
of them could be unequivocally described as ‘fun’ (and even those would be
largely down to my opponent rather than the table top action), and at least 20
would, if used to demonstrate to a complete beginner what Warhammer was, have
cost the hobby a potential gamer. I bring this up because I still consider WFB
to be ‘fun’ despite this.
I
guess it comes down to the overall experience, and is largely a gut feel (for a
change…). For me, Age of Sigmar is currently a cautious ‘yes’ on the fun quotient.
Scene
Well,
this one is both impossible and easy. I have only been to one event thus far,
and they were all people from the WFB scene in the UK, which was brilliant (we
even allowed some Australians to take part).
Unfortunately
for the scene in these fair isles there has been a big gap between Clash (and an
event in the land of the skirt-wearing freckled Northmen) and the next
established event for the system. There are a couple of reasons for this – a traditional
gap in the diary twinned with the aforementioned Great Schism of 2015. I can’t
imagine either of those have helped with numbers. Time will of course tell, and
the success of the likes of Blood & Glory and SCGT will be key.
A
large part of this will be thing underlining theme we keep coming back to – new
stuff is needed to be released, or if not released (I understand you have to
let the 40k gorilla have a go as well), gamers have to have a visibility of
what is coming out. This current phoney war has just confused the situation. A
lot.
All
this said, it is obviously too early to tell fully. The fact that, one assumes
(assuming stuff is safe right?) there will be a lot of shared DNA with the
previous scene is a plus.
The
fact that our European colleagues have turned their back on this game is not a
good thing and, if not quite an elephant, is a cat in the room – it doesn’t necessarily
affect most people, but to those who are, it’s a real pain. The ETC was a
fantastic experience and I would love to return. If I were to get into the team
again I would be forced to play as much 9th Age (at the expense of
the likes of AoS) as possible, meaning I would miss out on friends still in the
scene. If I am unsuccessful in my application I would probably end up missing
out on friends who made it in as they focused on 9th at expense of whatever
I am playing (unless that’s 9th of course)... Either way, not ideal.
For
now though, a cautious positive on this count – I have heard great things from
the events I recall reading/hearing about and enjoyed the one I attended. By
the time this series wraps up I’ll have a better view on this.
So, there is my swift run through of initial my impressions of
Warhammer: Age of Sigmar. It was rushed because I have already written and said
plenty on the subject, I’d apologies, but you’re probably over it already. I
have deliberately not touched on several aspects of the specifics, as they
could fuel essays of their own.
I’m looking forward to exploring new games and how new (to me) manufacturers
go about their business – should be fun.
When it comes to the final instalment I will review all my pluses and
minuses, and allocate some weighting – but for now:
Fluff
|
Game (on the table) |
Game (army selection) |
Visual |
Cost |
Package |
Fun |
Scene |
I
have a broadly positive feel about this particular adventure, but a bad feeling
that things could go very, very wrong. Sensibly I should have done this one
last of all, but it is what I was thinking, and one has to do something with
the odd hour or so of free time in a working morning (when work itself simply
will not do).
Anyway,
I am looking forward to exploring the new crazy world of other games in the
coming weeks.
Until
next time
Raf
You're wrong. AoS sucks, you should play [insert name of my preferred game here]
ReplyDeleteoops sorry, forgot to replace the square brackets. Guild Ball.
ReplyDeleteLol :)
DeleteBeen meaning to try Guildball, but none of the teams (?) have really grabbed me that I have seen
Thanks for giving a well reasoned and fair assessment of it mate, unlike most!
ReplyDelete