Tuesday, 8 October 2013

Raiders of Naggaroth


I was going to write about the Lizardmen list I am taking to the upcoming Tribute tournament in Cardiff.. but endless Lizardmen lists get quite dull, and somewhat repetitive - hint, it has over 100 skinks, a Slann, four chaps on Cold Ones and a very old dinosaur...


So instead I thought about Dark Elves (this seems to be a common theme out there at the moment).  

My favourite thing about Dark Elves are not the naked bloodthirsty crazy women (both because I am now over 14 and because they remind me too much of some people I used to know), or the giant monsters (as cool as they are they just… lack something). My preference does not even lie towards the extremely good elite troops they bring to bear – and Executioners are *really* good. What I like is the idea of pure, unrelenting and devastating speed – the deadly elusive raiding force.

If I were to take Dark Elves (and am thinking of doing them as a painting project) I would like to think that I would try and recreate this notion of amorphous dread that is a byword for the sons of Nagarythe in literature (be it in the Sundering Series, the hunt for the Everqueen or even the Malus Darkblade novels (when he has the run ins with the Shades) or elsewhere).

Now, the traditional stars of such stories are the Assassins, but I think the table top does not marry well with this – they are, after all just infantry, moving about with about the same speed as everyone else and with a limited threat range.


No, what I want to recreate is a full on raiding party – something that descends upon an isolated garrison, butchers all before them, loads up on slaves, sets fire to the place, then gets out. As such I want no heavy combat troops, and nothing conventionally deployed with a movement potential of less 18. Importantly, I also want nothing without a complete freedom of movement – be it by being fast cavalry, skirmishers or fliers.


Now, the specific details of this raiding party is of course open to fine tuning, but for now we have:





As with any raiding force it could struggle against a fully castled up army, but that is to be expected, and is somewhat fitting. That being said, it does have the mobility to bring a significant amount of force to bear on a narrow frontage at a key time (some famous general or other pretty much said that was the key to victory, so this is probably a Good Thing).

In most games the general idea is to force the opponent to turn to try and deal with the multiple threats, breaking up their advance and enveloping their army. Other fast armies or their elements can be problematic (looking at you for a change Mr Daemon Prince) but between magic and the Dreadlord you can threaten them too.

The 1+ armour save fast cavalry Heroes have incredible potential, and a great flexibility, be it operating separately or within the relative safety of one of the cavalry units. Expect to see some of these on a table near you.

At the very least, it will be fun to use – though perhaps not to face!

As ever, let me know your thoughts.



If you want a more general in depth look at Dark Elves you should give KiwiHammer and The Dwellers Below a listen (you can find them over ---> somewhere).


Until next time


Raf

Friday, 4 October 2013

Oxyotl Report: Initial playtest Dark Elf list

  




So, the goth (or emo, I get confused) elves are about to burst on to the scene – and this bandwagon has the potential to be big (not Warrior big, but nothing really is).

It’s an impressive release with lots of cool new units, things and ideas to try out (unlike the poor Lizardmen :( ). And yes, they will make High Elves cry – which is fun for everyone involved (I believe High Elves themselves like it too, bless them).

Will this release alter the meta? That is the big question.
I’m not overly sure that they will on a pure power basis they would warrant a shift in the meta (though I could be wrong- though they have some fantastic toys), but the mass popularity of them as a race, their cool rules and new models will see a sharp rise in them, and therefore hopefully a bit of a fall in the numbers of the scions of Chaos.

So, below is the list initial list I shall be trying out to get a flavour for the “fun” elves. This book, on first glance appears to have a blinding array of stuff that is viable (unlike the Lizardmen… there is a theme here…), and unlike High Elves the two obvious directions for lists are not immediately apparent.









  
You’ll note the lack of Cauldron. I’m not actually sure it’s all that (unless running big units of Witch Elves of course… but as someone who would probably like to face a big Witch Elf unit I worry about jumping on that particular bandwagon – though the Hags can bring some cool stuff to the units).
Furthermore, decided to skip the Special Characters initially. Am currently struggling with non-special character Lizardmen and think it makes a lot of sense to focus on the core army initially before busting out the Oedipus complexed wannabe king and all round terrible invasionist Malekith.

Let me know your thoughts!


Until next time


Raf